D4 • D6 • D8 • D10 • D12 • D20 • D100

Virtual Dice Roller

Roll any RPG dice or press Spacebar or tap Roll for instant results.

Number of Dice

1

Modifier (+/-)

0

Press Spacebar to reroll

Select dice type and hit Roll

DICE TYPES

All 7 RPG Dice Explained

Every die used in Dungeons & Dragons, Pathfinder, and other tabletop RPGs.

D4Tetrahedron

4-sided pyramid. Reads from the base edge, not the point. Range 1-4. Used for small weapon damage (dagger, sling), spell dice. Average 2.5.

D6Cube

The standard 6-sided die used in most board games. Range 1-6. Used for short weapon (rapier), many spell dice (fireball = 8d6), stats in some systems. Average 3.5.

D8Octahedron

8-sided diamond shape. Range 1-8. Used for longsword, warlock eldritch blast, cleric healing spells. Average 4.5.

D10Pentagonal Trapezohedron

10-sided die. Two D10s make a D100. Range 1-10 (or 0-9). Used for rapier, pike, heavy crossbow, fighter or paladin hit die. Average 5.5.

D12Dodecahedron

12-sided die. The Barbarian's hit die. Least commonly needed die. Range 1-12. Used for greataxe damage, some high-damage features. Average 6.5.

D20Icosahedron

THE die of D&D. Natural 20 is a critical hit, natural 1 is a critical failure. Range 1-20. Used for all attack rolls, saving throws, ability checks, death saving throws. Average 10.5.

PROBABILITY REFERENCE

Dice Statistics & Probability

Expected values, ranges, and probability of rolling maximum for each die type.

DieAverageMinMaxP(max)P(≥half)Common Uses
D42.51425.0%50%Dagger, small spells
D63.51616.7%50%Short sword, fireball dice
D84.51812.5%50%Longsword, healing spells
D105.511010.0%50%Heavy weapons, hit die
D126.51128.3%50%Greataxe, Barbarian HD
D2010.51205.0%50%Attack rolls, saving throws
2d672122.78%58.3%Greatsword, stat rolls
D10050.511001.0%50%Percentile checks, wild magic

Rolling D&D Character Stats — The 4d6 Drop Lowest Method

The classic method: roll 4d6, drop the lowest, sum the remaining three. Repeat six times for six ability scores. Expected average per score ≈12.24, giving scores ranging 3-18. Set this roller to D6 with a count of 4, roll, and manually drop your lowest die each time — for a standard array instead, use 15, 14, 13, 12, 10, 8.

| Dice Notation & Probability Formulas

Standard Dice Notation

Format: [count]d[sides][+modifier]. Examples: 1d6 = roll 1 six-sided die (range 1-6), 2d6 = roll two d6 and sum results (range 2-12), 4d6+3 = roll 4d6, sum, add 3 (range 7-27), 1d20-1 = roll 1d20, subtract 1 (range 0-19).

Probability of a Specific Roll

P(single die = x) = 1 / (number of sides), for any face x.
P(d20 = k) = 1/20 = 5%.
P(2d6 = 7) = 6/36 ≈ 16.7% — the most likely sum, since there are 6 ways to make 7 versus fewer ways for any other total.

D&D Advantage and Disadvantage

Roll 2d20, keep the higher — average with advantage ≈13.83 vs 10.5 normal. Roll 2d20, keep the lower — average with disadvantage ≈7.18. Simulate this with this roller by setting count to 2 with a D20 and manually taking the higher (advantage) or lower (disadvantage) of the two results.

— FAQ

Frequently Asked Questions